Wednesday, 12 April 2017

Building blocks

Armed with some basic model instancing and some actually usable assets, there is almost something resembling a "level".

Obviously we can't just have a grate in the floor without some lava underneath it now can we?

And of course, a nice little goof, when all your models have the same properties and you forget to change the controller pointer to the right one.

Tuesday, 11 April 2017

An army worthy of Mordor

Is it too cliche to have a flat plane with a scrolling texture on it for fluids? Maybe.. maybe, but you have to start somewhere.

And isn't it fun building a nice bit of code and forgetting that you want to instance it? It caused good mental anguish when I put all the drawable information about a model in the model class, what if you wanted to use the model twice? doh. Hello instancing.