Monday, 22 May 2017

Keeping warm

There comes a time in every little renderers life when they just want to savagely waste CPU and GPU time by throwing hundreds of completely throw away sprites on the screen. Today is that day, break out the marshmellows.


Thursday, 4 May 2017

Editor Part 1

Stage one of building an editor. Oh I know this is going to be a long painful process :P


Wednesday, 3 May 2017

"And they call it a mine!"

If they do, then they are wrong. Its what happens when you render the wrong model as walls :P