Thursday, 29 June 2017

Editor Part 2

The slow plod towards a usable editor continues, look at all the movement and stuff! You can even throw random lights in at the cameras position, not that you can move or even delete them yet, oh yeah because I didn't think about having some kind of picking for lights, because who needs that eh?

Wednesday, 14 June 2017

Dithering About

The great graphics lie continues! You put all this effort into rendering stuff in high dynamic range, funky tone-mapping, fancy bloom effects and all that jazz and when it comes down to it, you have to smash all that quality into a 8-bit per component image for your monitor to display. The real victim of this bit-depth massacre is our poor flat shaded gradients, just look at that horrible banding -

Turns out, just like everything else in graphics rendering, you can cheat! Also turns out that dithering is still a thing :P

By applying just a smidge of noise to each pixel after your gamma correction can work wonders.